An AI agent ported Zuma Deluxe to PS Vita. The build isn't out yet.
A 2003 PC game runs on PS Vita after an AI agent decompiled it. So far it works with CPU rendering, and the .vpk isn't published yet.
A user on r/vitahacks says an AI agent decompiled Zuma Deluxe, a 2003 PC game, and ported it to the PS Vita. It’s a proof of concept, and the author says they may publish the .vpk without assets if people are interested.
The agent worked from the original binary, and the author says agents can use a Ghidra MCP server to decompile any binary. The author also says the approach doesn’t depend on the engine, so in theory any binary is fair game. The hard part, they say, is getting it to run flawlessly on Vita. The port works with CPU rendering. The author doesn’t know how GPU rendering would behave, so that’s an open question.
The post also points to Claude Opus 5.5 and a project called universal-modder, where people reportedly saw the model modding games into other games. That’s the author’s context. The post doesn’t give more detail, so treat it as a claim, not a confirmed result.
Why should a hobbyist care? If an agent can read an old PC binary and produce a running Vita build, the slow part of porting gets shorter. Still, this is one game, on one rendering path, with no public build yet.
So can you use it today? No. Here’s what you can do now:
- Keep an eye on the r/vitahacks thread for the .vpk.
- Expect that you’d supply your own game assets, since the build ships without them.
- Don’t expect GPU rendering until the author tests it.
- Look for the author’s related skills on GitHub, which the post mentions but doesn’t link.

