Mankind Divided Gets Wall-Punching in VR
A Reddit user says Mankind Divided now lets you punch weak walls in VR, with no third-person cutscene for physical actions.

A Reddit user says you can now punch weak walls in Mankind Divided in VR, and the game doesn’t cut to a third-person cutscene for it. Physical actions stay in first person. That’s the whole pitch, and for anyone who plays flat games in VR, it’s the part that matters.
The post, from /u/LeanQA, is short. The title reads “You can now punch weak walls in Mankind Divided. No 3rd person cutscenes all physical actions.” The poster adds that they even got the electricity effect to trigger. That’s the only detail on the effect. The post doesn’t say what mod or tool made it work, which build of the game was used, or whether anyone else can install it.
Why it matters: flat games in VR usually break the moment they hit a scripted animation. The camera gets yanked out of your head, you get dropped into a cutscene, and the immersion is gone. Here the punch stays in your hands. A wall giving way under your fist is a small thing. It’s also the kind of small thing that makes a VR mod feel like a real port instead of a tech demo.
What’s next: there’s no download, guide, or repo in the post, so no how-to yet. If the author or the community puts out a release, the first questions will be simple. Which walls count as weak? Does the electricity effect work in more than one spot? How stable is it? Until then, treat this as a proof of concept with one Reddit post’s worth of evidence. We’ll keep an eye on it.
