Chex Quest Collection 2.0 on PS Vita adds LAN co-op and 60 fps
Chex Quest Collection 2.0 for PS Vita adds 2-4 console LAN co-op and a 60 fps mode. The author says it's the final update.
Chex Quest Collection 2.0 is out for PS Vita, and the author calls it the last update. The big additions are local co-op for two to four consoles on the same Wi-Fi, and a 60 fps mode that keeps the game’s logic at its original pace.
Co-op runs over your home network. One Vita picks Host, the others pick Join on the CO-OP screen (press R in the launcher), and you type the host’s address once. The Vita remembers it after that. When everyone connects, the host starts the game on its own. Consoles with different game data refuse to start instead of desyncing, which is the right call. No account, no server, and nothing leaves your network, says the post.
The 60 fps mode is double buffered, so there’s no tearing, and the view is interpolated between game tics. The simulation stays at the classic 35 Hz, so the game plays like the original and just looks smoother. Camera, monsters, projectiles, doors, lifts and moving floors all get the treatment. You can pick 60 FPS (default), 30 FPS or 35 FPS classic. AUTO SPEED drops to 30 fps for the session if a scene stays below 55 fps for two seconds in a row. There’s also an optional frame counter for people who like numbers.
Other changes: the launcher shows READY or MISSING for each game and has menu music. Quick save and quick load sit on D-pad Up and Down. Hold L + R + SELECT for a second to get back to the launcher without rebooting. Saves and settings stay separate per game, and there’s new artwork.
How to try it:
- Grab the build from the Chex Quest Collection releases page.
- Open the DATA FILES screen in the launcher. It shows a QR code, the target folder and a live checklist while you FTP your files across.
- Wait for READY next to each game.
- For co-op, put one Vita on Host, the rest on Join, and type the host’s address.
The post doesn’t spell out which games the collection covers beyond what the launcher checks, so read the release page before you start hunting for files.
My take: Vita homebrew with local multiplayer is rare, and rarer still when the dev says it’s done. Four Vitas on one Wi-Fi network is a strange sight in a scene that mostly gets solo ports. The desync guard is the boring kind of safety that tells you somebody actually played it with friends. That’s my opinion, not a finding, but I like it.


